Rozzzah

gamedevari:

Happy one week!

After looking at a few game engines and recommendations, I’ve settled on downloading the Dragon Age Origins toolset for my mod.

This week I’ve:

  • Written the script for Quest #1
  • Gone over edits with a professor
  • Compiled the design doc for Fog
  • Edited the content of the design…
Hey! I am new to Unity. I was messing around with your Zelda map generator (thank you by the way, you are pretty much the only person that knew what type of dungeons I was talking about). I was curious if you had any tips for making something similar to Binding of Isaac's map generation? I am completely lost here. Thank you!

xdavidleon:

Hi there!

In my tutorial for ‘Zelda Dungeon Generation' I showed how to build huge randomly generated dungeons simmilar to the classic Zelda NES games but.. in the Binding of Isaac (as well as classic Zelda) dungeons are not a perfect grid of rooms:

image

image

Let’s say you have a 8x8 grid = 64 rooms. Instead of creating the dungeon room by room until you are out of space, just limit the room generation to a lower number of rooms (let’s say.. just 30 rooms). 

Now this is the result of having a limit of 30 rooms generated:

image

So, there’s still something wrong right? The dungeon gets too ‘circular’, as there’s no ‘holes’ in it. To fix this you can just ‘mark’ some positions in the dungeon so the algorithm can’t build rooms there; like this:

image

If we hide the ‘forbidden rooms’ we get:

image

Now you have some pretty ‘zelda’ dungeons. Play with dungeon generation parameters to achieve specific results. The Binding of Isaac dungeons are very small with a lot of ‘blocked’ rooms scattered.

image

I hope that answers your question, cheers! :)

piasagames:

We know quite a few teams who are in the same boat as us; collaborating while working in different time zones can be a huge challenge. 2 of us are located in Chicago, and another in Portland, OR. Some nights one of us will be preparing to power through a long list of tasks, while another is

WHAAAT!!!
my dad: growing up is hard
my dad: first you believe in santa
my dad: then you don't believe in santa
my dad: then you are santa
my dad: then you look like santa
"the circle of life" - Simba should be in the middle with rafiki holding him up!!!

"the circle of life" - Simba should be in the middle with rafiki holding him up!!!

Not me Lord Fancy-pants, I’m with the monkey!

kirksthyla:

thefandomlyfe:

m-a-l-t-a-r-a:

takemewherethewildthingsare:

paint-me-a-butt:

mishassbuttofthelord:

mcdolans:

every single person who reblogs this

every

single

person


will get “doot doot” in their ask box

HOW

I WANT TO KNOW YOUR SECRET

SERIOUSLY THOUGH WHAT ARE YOU

I GOT THIS AND I WAS LIKE WHAT THE FUCK

imagethere are over 128,000 notes and i still got one

how

image

i reblogged this less than 2 minutes ago

how the actual fuck

cartoon-fanatics:

My cat got into a fight. We never gave him a name. I know what to name him now.
http://cartoon-fanatics.tumblr.com/

cartoon-fanatics:

My cat got into a fight. We never gave him a name. I know what to name him now.

http://cartoon-fanatics.tumblr.com/

To prove a point to yahoo, reblog if you are over the age of thirteen.
rock-bomber:

052. Meowth [Progression GIF]
Threw this together just for the heck of it to show the process I go through to make these Pokemon drawings. So! Here’s the process in a nutshell. :3

rock-bomber:

052. Meowth [Progression GIF]

Threw this together just for the heck of it to show the process I go through to make these Pokemon drawings. So! Here’s the process in a nutshell. :3